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Updated <UserMultiAttribute>.location.buildingid <String> to allow non-validated building IDs
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@@ -2,6 +2,11 @@
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Merged GAM-Team version
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6.71.23
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Updated `<UserMultiAttribute>.location.buildingid <String>` to allow non-validated building IDs
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by specifying `nv:` at the beginning of `<String>`; e.g., `nv:Building X' sets the building ID to `Building X`.
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6.71.12
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Added option `showmimetype category <MimeTypeNameList>` to `gam <UserTypeEntity> print|show filecounts|filelist|filetree`
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@@ -34822,13 +34822,15 @@ def _makeBuildingIdNameMap(cd=None):
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GM.Globals[GM.MAP_BUILDING_ID_TO_NAME][building['buildingId']] = building['buildingName']
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GM.Globals[GM.MAP_BUILDING_NAME_TO_ID][building['buildingName']] = building['buildingId']
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def _getBuildingByNameOrId(cd, minLen=1):
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def _getBuildingByNameOrId(cd, minLen=1, allowNV=False):
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which_building = getString(Cmd.OB_BUILDING_ID, minLen=minLen)
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if not which_building or (minLen == 0 and which_building in {'id:', 'uid:'}):
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return ''
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cg = UID_PATTERN.match(which_building)
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if cg:
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return cg.group(1)
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if allowNV and which_building.startswith('nv:'):
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return which_building[3:]
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if GM.Globals[GM.MAKE_BUILDING_ID_NAME_MAP]:
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_makeBuildingIdNameMap(cd)
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# Exact name match, return ID
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@@ -34867,7 +34869,7 @@ def _getBuildingByNameOrId(cd, minLen=1):
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def _getBuildingNameById(cd, buildingId):
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if GM.Globals[GM.MAKE_BUILDING_ID_NAME_MAP]:
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_makeBuildingIdNameMap(cd)
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return GM.Globals[GM.MAP_BUILDING_ID_TO_NAME].get(buildingId, 'UNKNOWN')
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return GM.Globals[GM.MAP_BUILDING_ID_TO_NAME].get(buildingId, buildingId)
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# gam update building <BuildIngID> <BuildingAttribute>*
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def doUpdateBuilding():
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@@ -41354,7 +41356,7 @@ def getUserAttributes(cd, updateCmd, noUid=False):
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elif argument == 'area':
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entry['area'] = getString(Cmd.OB_STRING)
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elif argument in {'building', 'buildingid'}:
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entry['buildingId'] = _getBuildingByNameOrId(cd)
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entry['buildingId'] = _getBuildingByNameOrId(cd, allowNV=True)
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elif argument in {'floor', 'floorname'}:
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entry['floorName'] = getString(Cmd.OB_STRING, minLen=0)
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elif argument in {'section', 'floorsection'}:
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