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fix WebRTC multiplayer
Use the default https://peerjs.com/ server for the WebRTC connection. I've also added a random string to the connection id to make it unlikely that someone accidentally is using the same id...
This commit is contained in:
committed by
Anders Jenbo
parent
3bfb225e8d
commit
3cb30610e4
@@ -11,8 +11,8 @@ import { buffer_reader, read_packet, write_packet, client_packet, server_packet,
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}
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}
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}*/
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}*/
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const PeerID = name => `diabloweb_${name}`;
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const PeerID = name => `diabloweb_dDv62yHQrZJP28tBEHL_${name}`;
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const Options = {host: 'diablo.rivsoft.net', port: 443, secure: true};
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const Options = {port: 443, secure: true};
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const MAX_PLRS = 4;
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const MAX_PLRS = 4;
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class webrtc_server {
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class webrtc_server {
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