// Copyright (C) 2022 Then Try This // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "spiralcore/OSC_server.h" #include "spiralcore/audio.h" #include "process_thread.h" #include "renderer.h" #include "block_stream.h" #pragma once namespace spiralcore { class audio_thread { public: audio_thread(process_thread &p); ~audio_thread(); void start_audio(); void restart_audio(const string device, unsigned int samplerate, unsigned int bufsize); void process(sample &left_in, sample &right_in, sample &left_out, sample &right_out); static void run_audio(void* c, unsigned int frames); audio_device *m_audio_device; renderer *m_left_renderer; renderer *m_right_renderer; block_stream *m_block_stream; private: OSC_server m_osc; process_thread &m_process_thread; pthread_mutex_t* m_brain_mutex; bool m_stereo_mode; bool m_mic_mode; u32 m_bufsize; u32 m_samplerate; string m_device; }; }