// Copyright (C) 2022 Then Try This // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "block.h" #ifndef BLOCK_SOURCE #define BLOCK_SOURCE namespace spiralcore { // base class for brain or block_stream - a source of audio blocks class block_source { public: block_source() {} ~block_source() {} virtual const block &get_block(u32 index) const=0; u32 get_block_size() const { return m_block_size; } u32 get_overlap() const { return m_overlap; } virtual u32 get_num_blocks() const=0; protected: u32 m_block_size; u32 m_overlap; }; } #endif