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@ -505,7 +505,7 @@ Provisioning packages can be applied to a device during the first-run experience
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#### After setup, from a USB drive, network folder, or SharePoint site
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1. Sign in with an admin account.
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2. Insert the USB drive to a desktop computer, navigate to **Settings** > **Accounts** > **Access work or school** > **Add or remove a provisioning package** > **Add a package**, and select the package to install.
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2. Insert the USB drive to a desktop computer, navigate to **Settings** > **Accounts** > **Access work or school** > **Add or remove a provisioning package** > **Add a package**, and select the package to install. For a provisioning package stored on a network folder or on a SharePoint site, navigate to the provisioning package and double-click it to begin installation.
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>[!NOTE]
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>if your provisioning package doesn’t include the assigned access user account creation, make sure the account you specified in the multi-app configuration XML exists on the device.
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@ -537,6 +537,7 @@ The OMA-URI for multi-app policy is `./Device/Vendor/MSFT/AssignedAccess/Configu
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## Considerations for Windows Mixed Reality immersive headsets
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@ -14,6 +14,9 @@ ms.date: 03/08/2018
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**Applies to**
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- Windows 10, version 1607
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>[!NOTE]
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>This documentation is for the most recent version of UE-V. If you're looking for information about UE-V 2.x, which was included in the Microsoft Desktop Optimization Pack (MDOP), see [Get Started with UE-V 2.x](https://docs.microsoft.com/microsoft-desktop-optimization-pack/uev-v2/get-started-with-ue-v-2x-new-uevv2).
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Follow the steps in this topic to deploy User Experience Virtualization (UE-V) for the first time in a test environment. Evaluate UE-V to determine whether it’s the right solution to manage user settings across multiple devices within your enterprise.
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>[!NOTE]
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@ -150,7 +153,7 @@ You’re ready to run a few tests on your UE-V evaluation deployment to see how
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## Have a suggestion for UE-V?
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Add or vote on suggestions on the [User Experience Virtualization feedback site](http://uev.uservoice.com/forums/280428-microsoft-user-experience-virtualization).<br>For UE-V issues, use the [UE-V TechNet Forum](https://social.technet.microsoft.com/Forums/en-us/home?forum=mdopuev&filter=alltypes&sort=lastpostdesc).
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For UE-V issues, use the [UE-V TechNet Forum](https://social.technet.microsoft.com/Forums/en-us/home?forum=mdopuev&filter=alltypes&sort=lastpostdesc).
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## Other resources for this feature
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@ -588,4 +588,4 @@ ConfigureTelemetryOptInSettingsUx | This policy setting determines whether peopl
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| Setting | Description | Desktop editions | Mobile editions | Surface Hub | HoloLens | IoT Core |
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| --- | --- | :---: | :---: | :---: | :---: | :---: |
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| [AllowUserInputFromWirelessDisplayReceiver](https://docs.microsoft.com/windows/client-management/mdm/policy-configuration-service-provider#wirelessdisplay-allowuserinputfromwirelessdisplayreceiver) | This policy controls whether or not the wireless display can send input (keyboard, mouse, pen, and touch, dependent upon display support) back to the source device. For example, a Surface Laptop is projecting wirelessly to a Surface Hub. If input from the wireless display receiver is allowed, users can draw with a pen on the Surface Hub. | X | X | | | |
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| [AllowUserInputFromWirelessDisplayReceiver](https://docs.microsoft.com/windows/client-management/mdm/policy-configuration-service-provider#wirelessdisplay-allowuserinputfromwirelessdisplayreceiver) | This policy controls whether or not the wireless display can send input (keyboard, mouse, pen, and touch, dependent upon display support) back to the source device. For example, a Surface Laptop is projecting wirelessly to a Surface Hub. If input from the wireless display receiver is allowed, users can draw with a pen on the Surface Hub. | X | X | | | |
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